Men's Flag Football - Sunday Night - Wayne
- Sport: Flag Football
- Format: Men's 6v6
- Locations: Barbour Pond Park
- Days of the week: Sunday
- Started on : Started on Sunday, June 11
- Dates: 6.11, 6.18, 6.25, 7.9, 7.16, 7.23, 7.30, 8.6
- Times: 7:00 PM, 8:00 PM, 9:00 PM
Signup Deadline: Sunday, June 11
Men's 6v6 Outdoor Flag Football League (Wayne NJ)
Teams roster must have a minimum of 9 players.
NJ Play Sports provides team shirts.
Games played on Sundays on Turf Field.
Winners receive championship swag + check donated to charity.
Happy Hour at Mother's Ale House in Wayne + Public House 46 in Clifton after games! Players receive 20% discount in team shirts.
7 week regular season games + playoffs for top qualified teams.
SUMMARY
6 players on the field
4 players required at game time to avoid a forfeit
Two 25-minute halves with 1-3 minute half time. Running clock for first half, 23 minute running second half with 2 minute stop time if game within 16 points
Ball will be spotted where the players hips/flags are at the conclusion of the play
Offensive Line Blocking, Downfield Blocking and Five Yard Chuck/Bump are allowed (No Shoulder Blocking/Checking)
No picks allowed
Each team will have a series of four (4) downs to advance the ball from one zone to another. Mid-field is the only first down. Failure to do so in four downs results in loss of the ball to the opponent. If you start the possession on your opponent's side of mid-field the count will be 1stand Goal
All players must arrive on-time to avoid forfeiture of game(Game time is forfeit time)
All games are RAIN or SHINE (unless hazardous conditions)
Any unsportsmanlike conduct will result in that player/team being suspended/removed from participating in future NJ Play activities, at the discretion of NJ Play officials.
Forfeits/ Required Players
NJ Play stresses that you do not forfeit. Your teammates and opponents count on you to have a full team and competitive game. At check-in, inform NJ Play official if you a) know that your team will be short players for your game or b) expect to field a full team, but are currently short players. Officials will help make sure that a game is played, whether official or scrimmage, on every field.
Must have at least 4 players from the team roster
Game time is forfeit time.
No one may play without signing the waiver
Forfeit Penalties and Notification
First Offense: Loss of game
Second Offense: Loss of game and removal from the playoffs
Third Offense: Removal from the rest of the schedule
There is no additional penalty if you show up short-handed (and need to add other NJ Play players to field a full team) and have to forfeit the game, since you did make an effort to get a team to play.
Once NJ Play is notified you are forfeiting, it is official, and the other team will be notified.
Questions for the referee only the team captain is allowed to ask the head referee for rule clarification. If it is a judgment call, the referees can confer with each other and the team captains for discussion, but players and/or captains are not allowed to question judgment calls.
Game Cancelations
Leagues may be cancelled due to dangerous weather conditions, facility constraints or other unforeseeable reasons. NJ Play Sports will not cancel games unless absolutely necessary, so you should always assume games are on unless you receive notification.
Start of Game
Referee will have two captains shoot rock/paper/scissors, odds/evens, or coin flip.
Winning captain selects Offense/Defense or direction in the first half (In the second half, teams change directions and possession).
The winning captain may NOT defer the selection. He/she must decide either offense/defense or field direction.
Game starts with the receiving team in possession on its own 10-yard line.
Clock Time
Two 25-minute halves with 1-3 minute half time
Running time for all 25 minutes of first half, 23 of 25 minutes running time second half (see below for explanation)
Final two minutes of second half - clock stops when the score differential is 16 points or less for:
Timeouts
Each team receives two time-outs per game. Timeouts last one minute.
Subs
Each non-roster sub must register and pay sub fee and sign the online waiver prior to the start of the game (Subs will wear own t-shirt closely matching team colors)
No Subs allowed during playoffs
Uniforms/Footwear
Team shirts are provided by NJ Play Sports
Proper footwear must be worn to participate (i.e. sneakers or cleats)
Metal Cleats are prohibited
Scoring
Touchdowns 6 points
2 yard conversion: 1 point
10 yard conversion: 2 points
Safeties: 2 points
First Downs
Each team will have a series of four (4) downs to advance the ball from one zone to another. Mid-field is the only first down. Failure to do so in four downs results in loss of the ball to the opponent. If you start the possession on your opponent's side of mid-field the count will be 1st and Goal.
Blocking
Offensive linemen are allowed to block the defense (No Shoulder Blocks)
The offense can keep players in the backfield to block for the quarterback for the rush. Those players may only block behind the line of scrimmage. However, everyone is an eligible receiver.
Five Yard Chuck is allowed. Making contact with a receiver within 5 yards of the line of scrimmage
Downfield blocking is allowed (No Shoulder Blocking/Checking)
Offensive Picks
Offensives picks are not allowed (Intentionally impeding the path of a defensive player in order to free up a potential receiver). The penalty is 10 yards and loss of down.
Rushing Quarterback
Pursuing the QB is allowed after 3 Mississippi (counted by the Referee) or during the defensive teams 1 blitz per four downs
The quarterback may only run when the defense uses a blitz (crosses the line of scrimmage prior to the 3 Mississippi Count)
The defense must yell BLITZ when blitzing. If BLITZ is not yelled by the defense, a five yard penalty will be assessed for defensive offside.
The defense may rush immediately if a handoff/lateral takes place behind the line of scrimmage. This is not counted against your blitz if you haven't used it already.
If there is Defensive offside and the offense accepts the call the defense will get there blitz back. If the offense declines the penalty the defense loses their blitz.
Stiff Arms
There are no stiff arms allowed by any player. This will be considered an illegal contact foul and a 10-yard penalty will be assessed and the down will count.
Start of the game/Scores
The team taking possession of the ball will start on its own 10 yards line. There are no kick-offs
Laterals
Downfield laterals are allowed
A lateral is a toss of the ball to a team member next to or behind you. If the lateral is behind the line of scrimmage, the player receiving the pass has the option to run the ball, regardless of Mississippi count, or throw the ball down field to an eligible receiver
Illegal forward laterals will result in a 5 yard penalty from the spot of the foul and the play being blown dead at the time of the penalty.
Standings
Win- 3 points
Loss- 1 points
Tie - 2 points
Forfeit- 0 Points
Tie Breakers for Playoffs/Seedings
Head-to-head games (among all tied teams)
Record against other teams in or tied for playoffs
Number of wins
Record against next best common opponent
Points scored against
If team forfeited or did not send of referee, loses tie breaker if others don't resolve seeding
If none of the above tie breakers resolve seeding issues there will a coin toss to break the tie
Overtime (Playoffs)
There is no Overtime during the regular season, a tie at the end of regulation is a tie in the standings
Playoffs - Each team will have four downs to score from the opponents 10 yard line
Sportsmanship
NJ Play Sports' ultimate goal is for you to have fun. Please keep this in mind while participating. While games may become intense, please maintain sportsmanship. Any behavior or abusive language to another player or referee, and is considered unacceptable by the referee, may result in suspension or ejection from a game or the league.